A FASHION GAME IN THREE ACTS

Design the look. Fit the model. Face the judge.

A studio in three acts: put a look together piece by piece, tailor it to June, Mica or Ari, and then take the walk and hear the verdict.

GMGGet It, Make It, Got It!Full screen ↗

Click the game first, then drag the floor to spin your model. Everything else is buttons and two sliders.

HOW TO PLAY

Make it, try it, got it.

Build the look

Five decisions — top, bottom, colour story, print and one finishing touch. Each one lands on the model in front of you straight away.

Spin the stage

Drag across the studio floor to turn the model around, because the back of a look counts too.

Pick your model

June the creative, Mica the icon, Ari the dreamer. Each one wants something different, and each one tells you what in their own words.

Tailor the fit

Two sliders: relaxed to fitted, short to long. Landing near what your model likes is most of the score, so read the vibe line.

Mind the pairings

Some combinations land — a crop with wide legs, a jacket with shorts, a tee with a skirt — and a print or an accessory nudges it further.

Madame J scores it

Out of ten. Nine or better and there are no notes at all; under five and it's back to the moodboard for another look.

THE THREE ACTS

One look, start to finish.

ACT 01

Make It.

THE CLOTHING DESIGNER

Tops, bottoms, four colour stories, prints and a finishing touch. Nothing here is a guess — the look is built on the model as you go.

ACT 02

Try It.

THE FITTING ROOM

Choose who is wearing it, then tailor the fit and the length until it feels made for them rather than for anybody.

ACT 03

Got It.

THE FINAL WALK

Madame J watches the walk and gives a number. Best ever dressed, runway ready, serious potential — or back to the moodboard.